Free Download
CG Academy 3DMax Intermediate Rigging 2 : Spline IK, Arm & Hand rig
DVD 3DMax | 2 Hours, 21 Minutes | 1,03 GB
Content :
Chapter 01: Spline IK
Paul explains what a Spline IK system is, and shows how to setup the spline and the associated bones.
Chapter 02: Controlling Spline IK
And goes on here to show how a control system can be setup to interface.
Chapter 03: Stabilising Spline IK
Due to its use of a spline there can be twisting and stability issues. Here Paul shows how
Paul explains what a Spline IK system is, and shows how to setup the spline and the associated bones.
Chapter 02: Controlling Spline IK
And goes on here to show how a control system can be setup to interface.
Chapter 03: Stabilising Spline IK
Due to its use of a spline there can be twisting and stability issues. Here Paul shows how
to bring these issues back under control and stabilize them.
Chapter 04: Arm Bones
Paul shows how to setup the characters arm bone rig.
Chapter 05: Control Objects and HI IK
We now create the arm control objects and setup the history independent inverse kinematic system.
Chapter 06: Twisting with Constraints
The lower arm twist system is setup.
Chapter 07: Extracting Rotations
The upper arm twist system is implemented and Paul shows how to extract rotations to facilitate it.
Chapter 08: Hand Bones
Paul creates the hand bones.
Chapter 09: Custom Hand Control Interface
And the custom attribute controls are applied to the hand control objects.
Chapter 10: Wiring the Fingers
Paul shows how to wire up all of the fingers to the controls.
Chapter 11: Wiring the Thumb
And finally the thumb is wired up to complete the hand rigging.
Chapter 04: Arm Bones
Paul shows how to setup the characters arm bone rig.
Chapter 05: Control Objects and HI IK
We now create the arm control objects and setup the history independent inverse kinematic system.
Chapter 06: Twisting with Constraints
The lower arm twist system is setup.
Chapter 07: Extracting Rotations
The upper arm twist system is implemented and Paul shows how to extract rotations to facilitate it.
Chapter 08: Hand Bones
Paul creates the hand bones.
Chapter 09: Custom Hand Control Interface
And the custom attribute controls are applied to the hand control objects.
Chapter 10: Wiring the Fingers
Paul shows how to wire up all of the fingers to the controls.
Chapter 11: Wiring the Thumb
And finally the thumb is wired up to complete the hand rigging.
Download :
Pass & Trick Download : Klik Here
Posting Komentar
Blog untuk sementara dalam pembenahan, & ini khusus untuk pencinta seni, semua yang ada disini adalah gratis..jika ada link yang bermasalah silahkan komentar,. admin akan segera membenahinya... SALAM!!!