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CG Academy 3DMax Intermediate Rigging 1 FK Spine, Leg & Foot rig
DVD 3DMax | 2 Hours, 8 Minutes | 799MB
Content :
Chapter 01: Creating The FK Spine
How to create a Forward Kinematic based spine rig.
Chapter 02: Control Objects
Paul shows how to create the control objects that will be used for the various aspects of the rig.
Chapter 03: Constraints & Wiring Paramaters
The FK Spine is setup by connecting it to its control objects via orientation constraints and parameter wiring.
Chapter 04: Leg & Reverse Foot Rig
Paul creates the bone rig necessary for the reverse leg/foot rig (a rig that allows for foot-roll).
Chapter 05: Scripted Custom Attributes
A set of Custom Attribute based controls is needed for the foot-roll rig. Here Paul shows how their creation can be automated via MAXScript.
Chapter 01: Creating The FK Spine
How to create a Forward Kinematic based spine rig.
Chapter 02: Control Objects
Paul shows how to create the control objects that will be used for the various aspects of the rig.
Chapter 03: Constraints & Wiring Paramaters
The FK Spine is setup by connecting it to its control objects via orientation constraints and parameter wiring.
Chapter 04: Leg & Reverse Foot Rig
Paul creates the bone rig necessary for the reverse leg/foot rig (a rig that allows for foot-roll).
Chapter 05: Scripted Custom Attributes
A set of Custom Attribute based controls is needed for the foot-roll rig. Here Paul shows how their creation can be automated via MAXScript.
How to create a Forward Kinematic based spine rig.
Chapter 02: Control Objects
Paul shows how to create the control objects that will be used for the various aspects of the rig.
Chapter 03: Constraints & Wiring Paramaters
The FK Spine is setup by connecting it to its control objects via orientation constraints and parameter wiring.
Chapter 04: Leg & Reverse Foot Rig
Paul creates the bone rig necessary for the reverse leg/foot rig (a rig that allows for foot-roll).
Chapter 05: Scripted Custom Attributes
A set of Custom Attribute based controls is needed for the foot-roll rig. Here Paul shows how their creation can be automated via MAXScript.
Chapter 01: Creating The FK Spine
How to create a Forward Kinematic based spine rig.
Chapter 02: Control Objects
Paul shows how to create the control objects that will be used for the various aspects of the rig.
Chapter 03: Constraints & Wiring Paramaters
The FK Spine is setup by connecting it to its control objects via orientation constraints and parameter wiring.
Chapter 04: Leg & Reverse Foot Rig
Paul creates the bone rig necessary for the reverse leg/foot rig (a rig that allows for foot-roll).
Chapter 05: Scripted Custom Attributes
A set of Custom Attribute based controls is needed for the foot-roll rig. Here Paul shows how their creation can be automated via MAXScript.
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