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CG Academy 3DMax Intermediate Rigging 3 : Skinning Techniques
DVD 3DMax | 3 Hours, 9 Minutes | 3,05 GB
Content :
Chapter 01: Envelopes & Mirroring
Here we look at how the Skin modifiers envelopes can be mirrored from one
Here we look at how the Skin modifiers envelopes can be mirrored from one
side of the rig to the other, saving on setup time.
Chapter 02: Include / Exclude
With the basic enveloping in place, Paul goes on to setup the basic
Chapter 02: Include / Exclude
With the basic enveloping in place, Paul goes on to setup the basic
inclusion/exclusion vertex lists for each bone.
Chapter 03: Vertex Weighting / Painting Weights
Paul shows how the vertex paint tool works.
Chapter 04: Painting Blend Weights
And then moves on to show how the blend weights tool can be used too “smooth”
Chapter 03: Vertex Weighting / Painting Weights
Paul shows how the vertex paint tool works.
Chapter 04: Painting Blend Weights
And then moves on to show how the blend weights tool can be used too “smooth”
out any hard edges in your current weighting.
Chapter 05: Adding Muscle Bones
In some places extra bones can be added to help with muscle definition and
Chapter 05: Adding Muscle Bones
In some places extra bones can be added to help with muscle definition and
other body forms, Paul shows how to do so here.
Chapter 06: Methods & Results
Here Paul explains some of the techniques he has been using on this DVD and the
Chapter 06: Methods & Results
Here Paul explains some of the techniques he has been using on this DVD and the
various results he has achieved with them.
Chapter 07: Skin Deformers
When posed in a certain way the skin can take on problematic forms. Paul shows how
Chapter 07: Skin Deformers
When posed in a certain way the skin can take on problematic forms. Paul shows how
the skin deformers can be used to get around some of these issues.
Chapter 08: Dynamic Belly With Springs
Our Ogre character has a pretty large belly and to take that into account Paul
Chapter 08: Dynamic Belly With Springs
Our Ogre character has a pretty large belly and to take that into account Paul
shows how he has added springs to create a dynamic belly wobbling effect.
Chapter 09: Controlling Springs With Script
The spring controllers used in the last chapter can cause a large lag whilst scrubbing your animation.
Chapter 09: Controlling Springs With Script
The spring controllers used in the last chapter can cause a large lag whilst scrubbing your animation.
Paul shows how to turn off the controllers during animation tweaking via MAXscript.
Chapter 10: Skin Utilities
We wrap up the DVD with Paul running us through some of the more advanced
Chapter 10: Skin Utilities
We wrap up the DVD with Paul running us through some of the more advanced
features and Utilities found in the Skin modifier.
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