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Digital Tutors Creating Cartoon Characters in 3dsMax


Description : Art Gallery | Free Tutorial Digital.Tutors.Creating.Cartoon.Characters.in.3dsMax Digital-tutors : Creating Cartoon Characters in 3ds ... 4.5
Unknown | 5/28/2012 | 0 komentar
Digital.Tutors.Creating.Cartoon.Characters.in.3dsMax


Art Gallery | Free Tutorial
Digital.Tutors.Creating.Cartoon.Characters.in.3dsMax
Digital-tutors : Creating Cartoon Characters in 3ds Max
English | Video: svq3, yuvj420p, 788×648, 1085 kb/s | Audio: mp3, 22050 Hz, s16 | 2.62 GB
Genre: Video training

Duration: 7 hrs. 32 min.
Release Date: November 19, 2008
Author: Justin Marshall
Required Software: 3ds Max 2009 and up (required to open project files)

Learn a production workflow to creating organic cartoon characters and time-saving techniques to creating animation-friendly topology, exaggerating proportions, and adding appeal. Contains over 7.5 hours of project-driven training for artists learning the artistic processes of creating stylized cartoon characters as seen in animated feature films. Popular highlights include: Working with Reference Art; Creating Animation-friendly Topology; Using Splines to Create Geometry; Attaching and Detaching Polygons; Adding Viewport Backgrounds; Exaggerating Proportions; Adding Detail Strategically; Bridging Polygonal Geometry; Creating Stylized Hair; Working with Multiple Pieces; Creating the Illusion of Detail; Cloning Geometry for Reuse; Building from Primitives; Using Extrude, Inset, and Bevel; Modifying Sub-objects; Working with Selections; Setting up Non-spherical Eyes; Previewing Smooth Geometry; Using the FFD Space Warp; Working in Symmetry; Adding Temporary Color to Objects; Simplifying Shapes; Troubleshooting Edge Flow; Sharpening Corners with Edges; Modeling Wrinkles into Clothing; Adding Seams to Cloth; Using FFD Modifiers; Creating Teeth; Capping Border Edges; Cloning Edges; Working with Groups; Adding Appeal

Working with Reference Art
* Creating Animation-friendly Topology
* Using Splines to Create Geometry
* Attaching and Detaching Polygons
* Adding Viewport Backgrounds
* Exaggerating Proportions
* Adding Detail Strategically
* Bridging Polygonal Geometry
* Creating Stylized Hair
* Working with Multiple Pieces
* Creating the Illusion of Detail
* Cloning Geometry for Reuse
* Building from Primitives
* Using Extrude, Inset, and Bevel
* Modifying Sub-objects
* Working with Selections
* Setting up Non-spherical Eyes
* Previewing Smooth Geometry
* Using the FFD Space Warp
* Working in Symmetry
* Adding Temporary Color to Objects
* Simplifying Shapes
* Troubleshooting Edge Flow
* Sharpening Corners with Edges
* Modeling Wrinkles into Clothing
* Adding Seams to Cloth
* Using FFD Modifiers
* Creating Teeth
* Capping Border Edges
* Cloning Edges
* Working with Groups
* Adding Appeal

Lesson Outline:
1. Introduction and Project Overview 0:44
2. Adding Viewport Backgrounds 9:03
3. Starting the head 11:52
4. Creating a framework for the head 10:17
5. Continuing the head framework 10:01
6. Adding lip geometry 12:42
7. Building the nose area 8:07
8. Filling in the upper lip 9:26
9. Filling in the lower lip and cheek 10:02
10. Building the eye socket 10:07
11. Finishing the eye socket 7:01
12. Completing the forehead 8:58
13. Adding the neck 7:17
14. Adding the ear 9:29
15. Finishing the ear and back of the head 12:03
16. Filling in the top of the head 6:33
17. Building the nose 9:37
18. Adding detail around the lips 9:48
19. Modeling the lips 10:08
20. Adding the mouth interior 6:09
21. Building the teeth 7:19
22. Adding the gums 7:20
23. Modeling the tongue 11:23
24. Building the hair 13:00
25. Finishing the hair pieces 12:50
26. Placing hair and eyebrows 7:49
27. Creating a base for the body 15:54
28. Modeling the legs 14:02
29. Modeling the arms 13:08
30. Starting the hand 12:24
31. Finishing the hand 13:53
32. Shaping the lab coat 7:20
33. Adding seams to the shoulders of the coat 6:05
34. Building armbands 5:55
35. Adding a collar to the coat 8:40
36. Building the elastic band 7:12
37. Building pivot geometry with primitives 7:29
38. Creating trim pieces 14:09
39. Adding thickness to the coat 12:53
40. Adding pockets to the coat 10:18
41. Deforming the lab coat 9:50
42. Adding wrinkles to the coat 19:06
43. Building shoes and socks 13:46
44. Creating the eyes 8:40
45. Finishing the eyes 5:31
46. Adding the moles 6:58
Total Run Time: 7:32:37

source : http://www.digitaltutors.com/11/training.php?pid=3581

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Autodesk 3DS Max 2013 Free Download


Description : Autodesk 3DS Max 2013 Art Gallery | Autodesk 3DS Max 2013 Autodesk® 3ds Max® and Autodesk® 3ds Max® Design software,  Software de... 4.5
Unknown | 4/14/2012 | 0 komentar
Autodesk 3DS Max 2013


Art Gallery | Autodesk 3DS Max 2013
Autodesk® 3ds Max® and Autodesk® 3ds Max® Design software, 
Software desain provide powerful, pemodelan 3D terpadu, animasi, dan rendering tools yang memungkinkan seniman dan desainer untuk memfokuskan energi lebih pada tantangan kreatif, bukan teknis. The products share core technology, menawarkan toolsets khusus untuk pengembang game, efek visual seniman, dan seniman grafis animasi bersama dengan profesional kreatif lainnya bekerja di industri desain media di satu tangan, dan arsitek, desainer, insinyur, dan spesialis visualisasi di sisi lain .

Features

Whether you’re an artist or a designer, new motion graphics, animation, and simulation tools in Autodesk® 3ds Max® 2013 and Autodesk® 3ds Max® Design 2013 software empower you to focus more energy on creative, rather than technical challenges, raising the quality of your work without compromising your ability to meet ever shorter deadlines.


Yang baru di Autodesk 3ds Max 2013  :

Adobe After Effects Interoperability
If you use Adobe® After Effects® software, you’ll find a level of interoperability in Autodesk 3ds Max and 3ds Max Design 2013 that sets a higher standard for 2D/3D data exchange. The new Media Sync functionality provides two-way transfer of cameras, lights, null objects, plane objects/solids, footage, footage layering, blend modes, opacity, and effects; with it, you can iterate more effectively and reduce rework to complete projects in less time.

Render Pass System and Photoshop Interoperability
Scenes can now be more easily segmented for downstream compositing. Thanks to an entirely new render pass system in Autodesk 3ds Max and 3ds Max Design, you can now create render elements for Autodesk® Smoke® 2013 software, Adobe After Effects, Adobe® Photoshop software, or certain other image compositing applications more efficiently. A state recorder enables you to capture, edit, and save the current state, while a visual interface shows how compositing and render elements are wired together to create the final result. You can quickly set up and execute multiple render passes from a single file; individual passes can be modified without the need to re-render the whole scene, enhancing productivity.

21 Animation 3D Max Tutorial Free Download


Description : Premium Download 21 Animation 3D Max Tutorial Free Download Dalam video ini terdiri 21 judul pelatihan : Berikut adalah judul da... 4.5
Unknown | 2/04/2012 | 0 komentar
Premium Download
21 Animation 3D Max Tutorial Free Download
Dalam video ini terdiri 21 judul pelatihan :

Berikut adalah judul dari proyek-proyek:
1 - Otomatis tiga-dimensi yang nyata

CG.TUTSPLUS.COM - Video Tutorials for 3ds Max (Volume 1)


Description : Premium Download CG.TUTSPLUS.COM - Video Tutorials for 3ds Max (Volume 1) English | MPEG4 | 10:50:00 | 12.28 Gb Video: MPEG4 Video (... 4.5
Unknown | 11/28/2011 | 0 komentar
Premium Download
CG.TUTSPLUS.COM - Video Tutorials for 3ds Max (Volume 1)
English | MPEG4 | 10:50:00 | 12.28 Gb
Video: MPEG4 Video (H264) 1280x720 15.00 fps 
Audio: AAC 22050Hz stereo 705 Kbps
Cgtuts+ is a source of learning on all aspects of computer graphics. We pump out regular tutorials on Maya, 3Ds Max, Cinema 4D, ZBrush, Blender, Mudbox and more. We cater to beginner, intermediate and advanced CG artists. Our tutorials are the best on the web, hands-down – that’s why over 4 million people visit our network of tutorial sites each month. Whether your dream (or reality) is building CG models, textures and animations for games, movies, commercials, architecture or elsewhere, you’ll learn techniques that you can apply to your projects today.

Tutorials:
The Graphite Modeling Tools
3DS MAX 6 EditPoly Modeling Fish 
An Introduction to Subdivision (High-Poly) Modeling Tools and Techniques
Array Tutorial
Create An Advanced Drifting Car Rig In 3dsMax
Introduction To 3dsMax Polygonal Modeling Tools
Quickly Create A Realistic Looking Nokia 5800 In 3dsMax
Using The Xoliul Realtime Viewport Shader In 3dsMax
Exterior Light Modeling - 3D Studio Max Tutorial by Ben Tate
How to Bake a Flawless Normal Map in 3ds Max
How to Create Cool Hair and Fur Effects in 3ds Max 
Making Realistic Water in 3ds Max
Model a Detailed High Poly Fire Hydrant in 3ds Max
Model a High-Poly Car Wheel in 3ds Max  
Model a High-Poly Roof Hatch in 3ds Max
Model, Paint, and Animate a Realistically Stylized Eye in 3ds Max
Modelling a Walking Bridge Header 
Next-Gen Weapon Creation   
Shingle modeling in 3D studio max
Sink Project 
Spacing Tool
Using Splines to Add Detail to Your High-Poly Model in 3ds Max
Using Splines to Quickly Create Highly Complex Geometry in 3ds Max  
Wire bench  
Create an Interactive 3d Model Viewer using 3ds Max and Wirefusion  
How to Create a Realistic Candle Scene with 3ds Max and FumeFX  
Model a High-Poly RPG Rocket Launcher in 3ds Max 
Model a Modern Spiral Staircase in 3ds Max 
Create a Marching Army Animation using Particles in 3ds Max


Premium download Interior lighting with 3ds Max & V-Ray


Description : Free Download Interior lighting with 3ds Max & V-Ray Practical Interior Lighting in 3Ds Max Tutorial with VRay; Format: wmv (tim... 4.5
Unknown | 11/22/2011 | 0 komentar
Free Download
Interior lighting with 3ds Max & V-Ray
Practical Interior Lighting in 3Ds Max Tutorial with VRay;
Format: wmv (time: 100 min/eng)+project files;
Size: 370 mb;

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Create-A-Complete-Architecture-Scene-in-3DS-Max Free Download


Description : Free Download Create-A-Complete-Architecture-Scene-in-3DS-Max - 909 MB - In this new tutorial for 3ds max we’ll start to work on ... 4.5
Unknown | 11/10/2011 | 0 komentar
Free Download
Create-A-Complete-Architecture-Scene-in-3DS-Max
- 909 MB -

In this new tutorial for 3ds max we’ll start to work on a architectural interior scene with a pool inside. We’ll start modeling the entire scene using standard poly modeling tools as extrusion, chamfer and standard primitives. Then we’ll start assigning simple shader and we’ll add a basic illumination using a Sun/Sky for Mental Ray using the Daylight system and some Sky Portal. We’ll take a look at basic rendering setup using Mental Images iRay Renderer.

Course will cover :
Basic pool modeling
Advanced pool and environment modeling
Basic material setup
Arch & Design shaders
Complete set of materials
Different lighting conditions with iRay
Final composition

Download : Part1 | Part2
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Autodesk 3ds Max Techniques Collections Free Download


Description : Free Download Autodesk 3ds Max Techniques Collections Video Training | 7.91Gb This is a collection video training about Autodesk 3ds... 4.5
Unknown | 11/05/2011 | 0 komentar
Free Download
Autodesk 3ds Max Techniques Collections
Video Training | 7.91Gb
This is a collection video training about Autodesk 3ds Max software provide powerful, integrated 3D modeling, animation, rendering, and compositing that enable artists and designers to more quickly ramp up for production. The two versions share core technology and features, but offer differentiated experiences and specialized toolsets for game developers, visual effects artists, and graphic designers on the one hand, and architects, designers, engineers, and visualization specialists on the other.

Include:
Achieve Believable Lip Synchroniszation in 3ds Max
Learning Objectives
* Traditional Animation Approaches
* 3D Typical Approaches, visemes
* Create and enhance morph targets
* Lip-sync process, and automation of the lip-sync process
* Reference Books, Q&A Session

Advanced Animation Effects Using Simple But Effective Rigs
Learning Objectives
* How to create automated secondary motion for a tail
* How to create automated secondary for a mech arm
* How to merge rigs
* How to stick an object to a dynamic surface

Anaglyph Stereoscopy Techniques
This presentation covers the theory and practice of furthering the illusion of 3D by using stereoscopic techniques. Louis covers the approach of an 'easy camera setup' with rules for efficiency. Next, he demonstrates the process of a 'true camera setup'. Finally, Louis explains the method of 'anaglyph stereoscopy' for red/blue glasses. This includes a chapter on compositing in Autodesk Combustion. Please note that although much of the presentation is conducted in 3dsMax, these techniques can be applied in Maya as well.

Learning Objectives
* Easy Camera Setup
* True Camera Setup
* Combining the Eyes
* Compositing in Combustion

Design Visualization
Focus is on 3ds Max as a tool for presenting client visions such as architectural and product designs The primary focus will be on materials and lighting within 3ds Max Includes integration with Autodesk Combustion will also be explored including RPF, the discreet olor Corrector and Render Elements Authored by Gary Davis, certified training specialist for 3dsMax, Combustion and Toxik. He regularly acts as instructor at the Oregon3D and Planet Digital training centers

Learning Objectives:
Presenting:
Architectural designs
Product designs
Materials and lighting
Integration with Autodesk Combustion
RPF
Discreet Color Corrector
Render Elements.

Film Visual Effects in 3ds Max
The first part of this class will overview the process for creating digital pyrotechnics through particles and fluid simulations. Explosions, fire, smoke and various other effects as well as various creature effects. NOTE: The techniques demonstrated in this presentation equire the following plug-ins: FumeFX created by Sitni Sati (available on the Autodesk eStore) and Particle Flow Tools created by Orbaz Technologies.
Use this serial : 002-06212007-075
Hair And Fur in Commercial Production
Your Media Key is: 002-01282008-080
Learning Objectives
* UI setup and tools
* Grooming pipeline
* Rendering hair as geometry
* Cloth driven hair setup
* Other uses for hair

Rapid Tools Development
Rapid Tools Development will focus on best practices for user interface creation and the optimal workflows for designing artistic tools in the shortest time possible Authored by Borislav "Bobo" Petrov, Technical Director of Visual Effects at Frantic Films
Learning Objectives: User interface creation Optimal workflows for designing artistic tools
Learning Objectives
* User interface creation
* Optimal workflows for designing artistic tools

The Emergence Of The Architectural Film Using 3ds Max In Architectural Animation
- Using the language of filmmaking, visual effects, motion design, and architectural illustration, explore elements of pre-production such as pre-visualization and animatics
- Animation with a heavy emphasis on camera moves
- Post-production techniques including rendering, creating and using matte passes, and utilizing render passes
- The class uses a "movie-breakdown" and "shot-breakdown" approach to illustrate the various methods
- There is also some discussion of optimizing workflow with MAXScript, as well as scene and file organization
Learning Objectives
* Industry Make-up
* History of Arch-Vis
* Camera Animation
* Waterfall Example
* Post Production, Rendering, Render Mattes

The Quest For The Make Art Button
Learning Objectives
* Scripting & the Creative Process
* Procedural Modeling & Animation
* Cyclograph Scripts
* Growing Hierarchical Structures

Whats New In Autodesk 3ds Max 2008
Learning Objectives
* Viewport & Modeling Enhancements
* Modifier & Mapping Enhancements
* File and Data Scene Management
* Performance & Speed Enhancements
* Mental ray & Animation Enhancements

Building a Character for Games
Get the inside story with Building a Character for Games where an industry professional reveals the intricacies of character modeling. Using the library of body parts included on this DVD, build a low-poly model that is optimized for game play and then refine it to reate the hi-poly model you need to generate normal maps. Work with symmetrical and asymmetrical geometry; add just enough detail to make the character stand out; adjust smoothing groups as needed. Learn to identify trouble spots and avoid quirks that would otherwise come up during the debug phase in a professional games pipeline.
Finally, admire your results in a convincing human figure that is ready for rigging.
Learning Objectives
* Original Idea and Concept Art
* Starting the Low-Res Model with the Arm
* Adding the Face
* Working with Details and Smoothing Groups
* Adding Asymmetrical Detail
* Adding Detail to the Hi-Res Model
* Creating Rivets
* Adding Anatomical Detail
* Fine Tuning and Finishing

Character Rigging Think Outside the Box
Learn a variety of character rig creation methods Authored by Laurent M. Abecassis, founder of Di-O-Matic, a company that develops character animation plug-ins and custom plug-ins for 3ds Max as well as interactive training CDs
Learning Objectives:
Creating Interactive Tools to Improve Your Workflow
Correcting Motion Capture Animation on a Biped
Using Mesh Slicing for Better Character Rig Approximation
Creating a Complex Rig in Minutes

Learning Objectives
* Creating Interactive Tools to Improve Your Workflow
* Correcting Motion Capture Animation on a Biped
* Using Mesh Slicing for Better Character Rig Approximation
* Creating a Complex Rig in Minutes


Lynda.com 3ds Max 2011 Essential Training Free Download


Description : Free Download Lynda.com 3ds Max 2011 Essential Training - 1,84 GB - In 3ds Max 2011 Essential Training, author Aaron F. Ross demo... 4.5
Unknown | 10/20/2011 | 4komentar
Free Download
Lynda.com 3ds Max 2011 Essential Training
- 1,84 GB -

In 3ds Max 2011 Essential Training, author Aaron F. Ross demonstrates how to use this top-tier application for digital content creation, widely used in diverse industries such as architecture, industrial design, motion pictures, and games and virtual worlds. This course covers modeling with polygons, curves, and subdivision surfaces, defining surface properties with materials and maps, setting up cameras and lights, animating objects, and final output rendering. Exercise files accompany the course.


Topics include:
* Getting familiar with the 3ds Max interface
* Creating shapes and splines
* Modeling Loft objects
* Creating motion graphics
* Modeling with polygons and subdivisions
* Modeling with NURBS
* Shading objects with materials and maps
* Setting up camera and scene layout
* Lighting basic scenes
* Animating objects with keyframes
* Editing keyframes in the Curve Editor
* Constructing and animating hierarchies
* Using animation Constraints
* Animating particle systems
* Rendering animations to disk

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