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3Dcreative Issue 77 – January 2012


Description : Free Download 3Dcreative Issue 77 – January 2012 pdf | 105 Page | 18,36MB Hello and welcome to the January issue of 3DCreative.... 4.5
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Free Download
3Dcreative Issue 77 – January 2012
pdf | 105 Page | 18,36MB
Hello and welcome to the January issue of 3DCreative. We hope you had a great Christmas and a memorable New Year. I am sure you have been busy entertaining relatives and rushing around delivering presents over the festive season, so now it’s time to kick back and relax with the January issuetrans 3Dcreative Issue 77 – January 2012.
This month’s issue is a real cracker, and we are really excited to be able to announce a new ZBrush series. Monsters and organic creatures are always popular with ZBrush users, but at times it can be hard to add non-organic features to sculpts. In this new series our artists will be taking an animal and will show us how to turn it into a ferocious armored beast and how to add armor to it. In the first installment of this stunning series Bruno Camara will be showing us in great detail how he created his Armored lizard.
I hope you have all been enjoying following Gavin Goulden’s steps in his fantastic Swordmaster series. In this issue Gavin will be showing us how to unwrap our low poly games model in a clean and efficient fashion. We will soon be getting to the exciting part where we can see the stunning full color results.
We kicked of Andrzej Sykut’s new series about using photo’s to create images of Cyborg’s last month and hope you all enjoyed learning this interesting technique which is new to our magazine. In this issue we will be looking at the human face and how to add some sci-fi looking implants and glasses. This is a fascinating tutorial, and demonstrates a really interesting technique for creating geometry to help you create your base head to work from.
Understanding and mastering topology is obviously no easy task, however as always we are here to help and in this issueDiego Maia will continue his fantastic Topology series by showing us how to organize and create limbs and accessories ready for animation.
Many of you will be familiar with the work of Art Director Luis Antonio. Luis has held a host of positions in the games industry and has travelled the world moving from one major games company to another. In this interview Luis tells us how he draws inspiration from each new destination he travels to and how one day he would like to turn games into an art form.
We also have a great Making of in this issue and some stunning gallery images. Rudolf Herczog shows us how he created his amazing Sci-Fi image Sector 21, and the gallery contains art work from some of the industry’s most talented artists includingChristopher BrändströmRebeca PueblaJames Jean-Pierre and Carlos Ortega.
More info: http://www.3dcreativemag.com/

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