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CG Academy 3DMax Texturing Fundamental 1: UV Mapping & Texturing
DVD 3DMax | 4 Hours, 15 Minutes | 3,99 GB
Content :
Chapter 01: What are UVs?
An introduction to what UVW coordinates are and how they can be used to map 2D textures onto our models.
Chapter 02: Displaying Materials
How to effectively display 2D and 3D textures in the viewport.
Chapter 03: Implicit UVs
What are "implicit" UVs?
Chapter 04: Applied UVW Projections
How to apply UVs when implicit UVs are missing.
Chapter 05: The UVW Mapping Modifier
How to use the UVW Mapping Modifier.
Chapter 06: "Linking" The UVW Gizmo
How to "link" the UVW Modifiers Gizmo to another scene object for special effects work.
Chapter 07: The Bitmap Coordinates Rollout
How to use the 2D/Bitmap Coordinates Rollout in conjunction with an objects UVs to control how the Bitmap/2D images is applied.
Chapter 08: The Unwrap UVW Modifier
A brief introduction to the Unwrap UVW Modifier .
Chapter 09: Procedural Textures
What are Procedural Textures?
Chapter 10: World Space
How to map procedural textures using the World Space Coordinate System.
Chapter 11: Object Space
How to map procedural textures using Object Space Coordinate System.
Chapter 12: UVW Space
How to map procedurals using UVW space and also how to lock procedurals to deforming mesh surfaces using UV mapping.
Chapter 13: Special Mapping Types
A brief introduction to "special" procedural mapping types.
Chapter 14: Procedural Coordinates Rollout
How to work with the corresponding procedural coordinates rollout.
Chapter 15: Applied Mapping
Applying what we have learnt in the previous chapters to a real world model
An introduction to what UVW coordinates are and how they can be used to map 2D textures onto our models.
Chapter 02: Displaying Materials
How to effectively display 2D and 3D textures in the viewport.
Chapter 03: Implicit UVs
What are "implicit" UVs?
Chapter 04: Applied UVW Projections
How to apply UVs when implicit UVs are missing.
Chapter 05: The UVW Mapping Modifier
How to use the UVW Mapping Modifier.
Chapter 06: "Linking" The UVW Gizmo
How to "link" the UVW Modifiers Gizmo to another scene object for special effects work.
Chapter 07: The Bitmap Coordinates Rollout
How to use the 2D/Bitmap Coordinates Rollout in conjunction with an objects UVs to control how the Bitmap/2D images is applied.
Chapter 08: The Unwrap UVW Modifier
A brief introduction to the Unwrap UVW Modifier .
Chapter 09: Procedural Textures
What are Procedural Textures?
Chapter 10: World Space
How to map procedural textures using the World Space Coordinate System.
Chapter 11: Object Space
How to map procedural textures using Object Space Coordinate System.
Chapter 12: UVW Space
How to map procedurals using UVW space and also how to lock procedurals to deforming mesh surfaces using UV mapping.
Chapter 13: Special Mapping Types
A brief introduction to "special" procedural mapping types.
Chapter 14: Procedural Coordinates Rollout
How to work with the corresponding procedural coordinates rollout.
Chapter 15: Applied Mapping
Applying what we have learnt in the previous chapters to a real world model
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