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CG Academy 3DMax HLSL Shader Creation 1 : HLSL Fundamental
DVD 3DMax | 3 Hours 14 Minutes | 1,29 GB
Content :
CH 01: What is HLSL?
Ben explains what HLSL is and why its useful to learn how to use it.
CH 02: The Graphics Pipeline
Then he gives a run through of a typical pipeline on current video cards. Explaining
Ben explains what HLSL is and why its useful to learn how to use it.
CH 02: The Graphics Pipeline
Then he gives a run through of a typical pipeline on current video cards. Explaining
where the different elements of HLSL shaders come in to play.
CH 03: Shader Writing Setup
Ben then shows how to setup 3dsmax and 3rd party software to create an intuitive
CH 03: Shader Writing Setup
Ben then shows how to setup 3dsmax and 3rd party software to create an intuitive
and fast shader development environment.
CH 04: Basic Programming: Data Types
Now we look at some of the fundamentals concepts of programming in HLSL.
CH 04: Basic Programming: Data Types
Now we look at some of the fundamentals concepts of programming in HLSL.
Ben starts with Data Types.
CH 05: Basic Programming: Structs
Then he moves on to explain Structs.
CH 06: Basic Programming: Functions
And Ben wraps up this section by looking at how Functions work in HLSL.
CH 07: FX Framework: The User Interface
HLSL shaders have a standard framework in which they should be created.
CH 05: Basic Programming: Structs
Then he moves on to explain Structs.
CH 06: Basic Programming: Functions
And Ben wraps up this section by looking at how Functions work in HLSL.
CH 07: FX Framework: The User Interface
HLSL shaders have a standard framework in which they should be created.
This is known as the FX Framework. Here Ben explain the GUI elements of that framework.
CH 08: FX Framework: Input & Output Structs
We then look at the Input and Output Structs of the FX Framework.
CH 09: FX Framework: Vertex & Pixel Shaders
Then we look at the main "meat" of the FX Framework, the Vertex and Pixel Shaders.
CH 10: FX Framework: Techniques & Passes
And we finish this section by exploring Techniques and Passes.
CH 11: Creating Simple Shaders
With the FX Framework under our belt we now have the tools to attempt creating simple shaders.
CH 08: FX Framework: Input & Output Structs
We then look at the Input and Output Structs of the FX Framework.
CH 09: FX Framework: Vertex & Pixel Shaders
Then we look at the main "meat" of the FX Framework, the Vertex and Pixel Shaders.
CH 10: FX Framework: Techniques & Passes
And we finish this section by exploring Techniques and Passes.
CH 11: Creating Simple Shaders
With the FX Framework under our belt we now have the tools to attempt creating simple shaders.
Here Ben shows you how to create a very simple shader to get the ball rolling.
CH 12: A Diffuse Shading Model
And we complete the DVD by looking at how we can simulate Diffuse lighting in a shading model .
CH 12: A Diffuse Shading Model
And we complete the DVD by looking at how we can simulate Diffuse lighting in a shading model .
Then Ben shows us how to implement this in our simple shader.
We now have our first functional HLSL shader.
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